Saturday, 12 March 2011

User Interface

The user interface for the application has been completed. This is the main menu where there is a background screen consisting of an image of a castle with grass and a nice sky which are at good contrast with the parchment and font. The parchment is good for the type of game, simulating dungeons and dragons and the font is the basic of the xna gamestatemanager but still works for anything, such as the titles and the menu entry.

This is the story menu. Each face will be a different character. The begin and exit menu entries will be replaced with options and where the //to do is written is where the information for the background step. This will also be where the information the the other characters give you will be show but the face of the character will be moved to where the //to do writing is and the information moved beside it.

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