You wake in darkness, you are on a floor but you cannot see it, and there seems to be no walls just endless darkness, suddenly a purple hue resonates through the darkness and you see a shadowy figure.
This is an example of the background that the user will see
"Hello, I am Adolamin the Wizard, I am sure you have questions"
"This place is my temporal plane, a plane of existence I created outside of time."
"I request you perform a mission for me."
"As a reward I will grant you each one wish"
"The Mission(If you choose to accept it) is to retrieve for me a ring. This ring has great power for one who knows how to use it. It is in the hands of a great enemy of mien. The Puppet Master. He spends his days at the great Sapphire Citadel, once a place of enlightenment now a den of darkness. He has an army of guards so you must enter the citadel without being detected. It would be a great help to me if you could retrieve this ring."
Dialogue explaining the mission
Then there is a decision point for the characters to make their choices
The darkness fades, you see vast forest and towering mountains, the grass appears beneath your feet covered in frost but there is no chill or wind. Before you leys The Sapphire Citadel, a soaring tower, covered in blue crystal glistening like sapphires. Above it an amazing blue and silver aurora borealis though which you can see the stars just coming into view. Around it a huge lake of deep blue reflecting the silvery light of the aurora.
You come to a wide stone bridge.
Background
Perception Check: Low: Notice Guards
Medium: Notice Dragonkin uniformed guards that don't look happy to see them
High: Notice the above and that the actually just seem bored.
Passive check for each character
Decision point
The guards should accept any excuse to get past except tourists(if used will need more convincing)
Walking through the massive archway you enter a courtyard bustling with activity from the market. The people seem happy and going about their lives. To the left you see three buildings that look like a hotel, a pub and a town hall. To the right people enter and exit doors that seem to be where people live and in the centre a fountain depicting a sorcerer humbled before the citadel.
Background
Typical Hotel, pub and town hall, there is a door at the back of the town hall that soldiers/guards walk in and out of.
Background
Perception Check: High: This is the armory weapons stored aren't as good as the groups and has standard weapons in it.
Passive check
Decision point
Once the group is finished using the facilities a very scruffy looking boy will run up to a member of the group and tell them:
"Don't believe the happiness here it's all fake, watch out for Belros Loyalar, he's an odd one."
The guards across the court yard yell "Oi! You there." You look back and the boy is gone.
Guards are now rushing towards you.
Background
Whether they decide to run or fight they are challenged by a Half Elf.
Out of nowhere a glove is thrown in front of you and a scruffy looking Half Elf wearing a big hat with a poufy flower in it is giving you an evil look from across the now clear courtyard.
"I challenge you to a duel"
Background
1. who?
a. "I'll kill any of you."
2. all of them ready to battle
a. "I'd be happy to kill you all but this is a duel."
b. "One on one."
Decision pointThe idea is that there is a background screen then a skills check to determine if there is anything else then another background screen if there is then finally the decision point. This is where the characters make there decisions.
For the user the backgrounds are necessary but not for the computer. The passive check are dependent on the character so during the decision point the user and other characters must ask for information.
The decision point is where the user and the characters make decisions.
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